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Description
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CLASH ROYALE
Deck Arena 3
The arena 3 becomes more competitive than the other two, and here are unlocked important papers like the Barbarians, the Cannon and the hut of the barbarians. The decks that you can create increases as you go up the arenas but we suggest you the ones that we think are the best:
FIRST DECK
- Little P.E.K.K.A.
- Giant Skeleton
- Musketeer
- Arrows
- Barbarians
- Fireball
- Goblin archers COST ELIXIR 3.9
- Archery
This arena 3 deck is very balanced because it is offensive or defensive but aims on the Skeleton Giant as before tip.
Possible combinations:
Giant skeleton + Musketeer
Barbarians + Musketeer
Giant skeleton + Musketeer + Mini P.E.K.K.A. (opposite the bridge)
Barbarians + Goblin archers
SECOND DECK
- Giant
- Musketeer
- Prince
- Barbarians
- Burning ball
- Arrows
- Goblin lancers
- Sgherri COST ELIXIR 3.9
On this deck arena 3 must be said that the ACE card is the Prince. The goal is to accumulate elixir up to 10 and then deploy the Giant behind the tower and wait for it near the bridge; once should be added behind them, the Musketeer, and soon the Prince on the other bridge in this way to the opponent will be difficult to defend on both sides. If you do not want to risk sending the Prince on the other side alone, we can simply support the Giant and the Musketeer with Fireball and Arrows.
But you can attack simultaneously with both the Giant with Prince thanks to a little trick, in fact, as we know the Giant is a fairly slow card, but if we put just behind the Prince when the latter charge will push forward Gigante and will move together , everything always accompanied by a paper support.
Possible combinations:
Giant + Musketeer + Prince (opposite the bridge)
Giant + Musketeer + Principe (behind the giant)
Giant + Barbarians
Prince + Goblin spearmen or Sgherri
THIRD DECK
- Goblin
- Goblin lancers
- Goblin hut
- Hut of the barbarians
- Arrows
- Tombstone
- Minions
- Horde skeletons COST ELIXIR 3.7
This is a very special deck called SPAWN DECK because it relies entirely on structures and sull’ammasso of many small units. It is not easy to use but if it is well used breaks everything; D.
There are particular combinations but is simply nell’ammassare more possible structures to overpower your opponent. Beware though, if the opponent has the troops who make area damage the game will bring harder. Council to put far back as possible so that structures are destroyed.
GOOD GAME ; D